﻿using UnityEngine;
using System.Collections;

namespace LuaFramework {
    public class ManagerName {
        public const string Lua = "LuaManager";
        public const string Game = "GameManager";
        public const string Timer = "TimeManager";
        public const string Sound = "SoundManager";
        public const string Network = "NetworkManager";
        public const string Resource = "ResourceManager";
        public const string Thread = "ThreadManager";
        public const string Version = "Versionmanager";
        public const string Event = "EventManager";
        public const string Record = "RecordManager";
        public const string Database = "DatabaseManager";
    }
}